Neuro-VISOR  0.2.0
Visualize and interact with computational simulations using a virtual reality interface
C2M2.Utils.QuitGame Class Reference

Inherits MonoBehaviour.

Public Attributes

KeyCode quitKey = KeyCode.Escape
 
OVRInput.Button quitButton = OVRInput.Button.Start
 
bool QuitAfterX = false
 
int xFrames = 300
 

Properties

bool OculusRequested [get]
 
bool? QuitRequested [get]
 

Private Member Functions

void Update ()
 
void Quit ()
 

Member Function Documentation

◆ Quit()

void C2M2.Utils.QuitGame.Quit ( )
private

◆ Update()

void C2M2.Utils.QuitGame.Update ( )
private

Member Data Documentation

◆ QuitAfterX

bool C2M2.Utils.QuitGame.QuitAfterX = false

◆ quitButton

OVRInput.Button C2M2.Utils.QuitGame.quitButton = OVRInput.Button.Start

◆ quitKey

KeyCode C2M2.Utils.QuitGame.quitKey = KeyCode.Escape

◆ xFrames

int C2M2.Utils.QuitGame.xFrames = 300

Property Documentation

◆ OculusRequested

bool C2M2.Utils.QuitGame.OculusRequested
getprivate

◆ QuitRequested

bool? C2M2.Utils.QuitGame.QuitRequested
getprivate

The documentation for this class was generated from the following file: