Inherits MonoBehaviour.
◆ Quit()
| void C2M2.Utils.QuitGame.Quit |
( |
| ) |
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private |
◆ Update()
| void C2M2.Utils.QuitGame.Update |
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| ) |
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private |
◆ QuitAfterX
| bool C2M2.Utils.QuitGame.QuitAfterX = false |
◆ quitButton
| OVRInput.Button C2M2.Utils.QuitGame.quitButton = OVRInput.Button.Start |
◆ quitKey
| KeyCode C2M2.Utils.QuitGame.quitKey = KeyCode.Escape |
◆ xFrames
| int C2M2.Utils.QuitGame.xFrames = 300 |
◆ OculusRequested
| bool C2M2.Utils.QuitGame.OculusRequested |
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getprivate |
◆ QuitRequested
| bool? C2M2.Utils.QuitGame.QuitRequested |
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getprivate |
The documentation for this class was generated from the following file:
- C:/Users/Jacob Wells/Desktop/C2M2/NeuroVISOR/Assets/Scripts/C2M2/Utils/Behvaiours/QuitGame.cs