Allow an object to be moved through keyboard controls
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Inherits MonoBehaviour.
Allow an object to be moved through keyboard controls
◆ DisableMovement()
| void C2M2.Utils.MovementController.DisableMovement |
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| ) |
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◆ EnableMovement()
| void C2M2.Utils.MovementController.EnableMovement |
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| ) |
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◆ Movement()
| IEnumerator C2M2.Utils.MovementController.Movement |
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| ) |
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private |
◆ OnDisable()
| void C2M2.Utils.MovementController.OnDisable |
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| ) |
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private |
◆ OnEnable()
| void C2M2.Utils.MovementController.OnEnable |
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| ) |
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private |
◆ backwardKey
| KeyCode C2M2.Utils.MovementController.backwardKey = KeyCode.S |
◆ controlKey
| KeyCode C2M2.Utils.MovementController.controlKey = KeyCode.LeftControl |
◆ forwardKey
| KeyCode C2M2.Utils.MovementController.forwardKey = KeyCode.W |
◆ leftKey
| KeyCode C2M2.Utils.MovementController.leftKey = KeyCode.A |
◆ limitPos
| bool C2M2.Utils.MovementController.limitPos = false |
◆ maxPos
| Vector3 C2M2.Utils.MovementController.maxPos = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity) |
◆ minPos
| Vector3 C2M2.Utils.MovementController.minPos = new Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity) |
◆ moveRoutine
| Coroutine C2M2.Utils.MovementController.moveRoutine = null |
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private |
◆ relativeTo
| Transform C2M2.Utils.MovementController.relativeTo = null |
◆ rightKey
| KeyCode C2M2.Utils.MovementController.rightKey = KeyCode.D |
◆ rotateSpeed
| float C2M2.Utils.MovementController.rotateSpeed = 5.0f |
◆ speed
| float C2M2.Utils.MovementController.speed = 0.1f |
| float C2M2.Utils.MovementController.x = 0.0f |
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private |
| float C2M2.Utils.MovementController.y = 0.0f |
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private |
◆ BackwardPress
| bool C2M2.Utils.MovementController.BackwardPress |
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getprivate |
◆ ControlPress
| bool C2M2.Utils.MovementController.ControlPress |
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getprivate |
◆ ForwardPress
| bool C2M2.Utils.MovementController.ForwardPress |
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getprivate |
◆ isMoving
| bool C2M2.Utils.MovementController.isMoving = false |
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getprivate set |
◆ LeftPress
| bool C2M2.Utils.MovementController.LeftPress |
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getprivate |
◆ RightPress
| bool C2M2.Utils.MovementController.RightPress |
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getprivate |
◆ ScrollWheel
| float C2M2.Utils.MovementController.ScrollWheel |
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getprivate |
The documentation for this class was generated from the following file: