Store custom events that the corresponding RaycastTriggerManager will invoke
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Inherits MonoBehaviour.
Store custom events that the corresponding RaycastTriggerManager will invoke
Adapted from: https://answers.unity.com/questions/1335277/how-to-make-a-custom-onclick-event.html RaycastTrigger events will actually be called by RaycastForward
◆ EndHover()
void C2M2.Interaction.RaycastPressEvents.EndHover |
( |
RaycastHit |
hit | ) |
|
◆ EndPress()
void C2M2.Interaction.RaycastPressEvents.EndPress |
( |
RaycastHit |
hit | ) |
|
◆ HoldPress()
void C2M2.Interaction.RaycastPressEvents.HoldPress |
( |
RaycastHit |
hit | ) |
|
◆ Hover()
void C2M2.Interaction.RaycastPressEvents.Hover |
( |
RaycastHit |
hit | ) |
|
◆ Press()
void C2M2.Interaction.RaycastPressEvents.Press |
( |
RaycastHit |
hit | ) |
|
◆ onEndPress
◆ onHoldPress
◆ onHover
◆ onHoverEnd
◆ onPress
◆ OnEndPress
◆ OnHoldPress
◆ OnHover
◆ OnHoverEnd
◆ OnPress
The documentation for this class was generated from the following file: