| BuildVisualization() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
| CloseRuler() | C2M2.Simulation.MeshSimulation | |
| colliderMesh | C2M2.Simulation.MeshSimulation | private |
| ColliderMesh | C2M2.Simulation.MeshSimulation | |
| ColorLUT | C2M2.Simulation.MeshSimulation | |
| colorMarkerPrecision | C2M2.Simulation.MeshSimulation | |
| defaultRaycastEvent | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| dryRun | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| endTime | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| extremaMethod | C2M2.Simulation.MeshSimulation | |
| FixedUpdate() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| GetSimulationTime() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| GetValues() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | pure virtual |
| globalMax | C2M2.Simulation.MeshSimulation | |
| globalMin | C2M2.Simulation.MeshSimulation | |
| gradient | C2M2.Simulation.MeshSimulation | |
| HitToVertices(RaycastHit hit) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| Initialize() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| lengthUnit | C2M2.Simulation.MeshSimulation | |
| mf | C2M2.Simulation.MeshSimulation | protected |
| mr | C2M2.Simulation.MeshSimulation | protected |
| mutex | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
| nT | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| OnApplicationPause(bool pause) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
| OnApplicationQuit() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
| OnAwakePost(Mesh viz) | C2M2.Simulation.MeshSimulation | protected |
| Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh >.OnAwakePost(VizType viz) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnAwakePre() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnDest() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnDestroy() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
| OnPause() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnQuit() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnStart() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| OnUpdate() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| paused | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| PostSolve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| PostSolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| PowerModifier | C2M2.Simulation.MeshSimulation | |
| powerModifierMinusKey | C2M2.Simulation.MeshSimulation | |
| powerModifierPlusKey | C2M2.Simulation.MeshSimulation | |
| PreSolve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
| PreSolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
| raycastEventManager | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| raycastHits | C2M2.Simulation.MeshSimulation | |
| raycastHitValue | C2M2.Simulation.MeshSimulation | |
| ResetRaycastHits() | C2M2.Simulation.MeshSimulation | |
| ruler | C2M2.Simulation.MeshSimulation | |
| rulerInitPos | C2M2.Simulation.MeshSimulation | |
| rulerInitRot | C2M2.Simulation.MeshSimulation | |
| sensitivity | C2M2.Simulation.MeshSimulation | |
| ShiftRaycastValue() | C2M2.Simulation.MeshSimulation | |
| Solve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
| SolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
| solveStepSampler | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
| solveThread | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
| StartSimulation() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| StopSimulation() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| ThumbstickScaler | C2M2.Simulation.MeshSimulation | |
| time | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| timeStep | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
| unit | C2M2.Simulation.MeshSimulation | |
| unitScaler | C2M2.Simulation.MeshSimulation | |
| UpdateVisualization(in float[] scalars3D) | C2M2.Simulation.MeshSimulation | private |
| UpdateVisualization(in double[] newValues) | C2M2.Simulation.MeshSimulation | protected |
| Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh >.UpdateVisualization(in ValueType newValues) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
| visualMesh | C2M2.Simulation.MeshSimulation | private |
| VisualMesh | C2M2.Simulation.MeshSimulation | |
| Viz | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |