BuildVisualization() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
CloseRuler() | C2M2.Simulation.MeshSimulation | |
colliderMesh | C2M2.Simulation.MeshSimulation | private |
ColliderMesh | C2M2.Simulation.MeshSimulation | |
ColorLUT | C2M2.Simulation.MeshSimulation | |
colorMarkerPrecision | C2M2.Simulation.MeshSimulation | |
defaultRaycastEvent | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
dryRun | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
endTime | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
extremaMethod | C2M2.Simulation.MeshSimulation | |
FixedUpdate() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
GetSimulationTime() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
GetValues() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | pure virtual |
globalMax | C2M2.Simulation.MeshSimulation | |
globalMin | C2M2.Simulation.MeshSimulation | |
gradient | C2M2.Simulation.MeshSimulation | |
HitToVertices(RaycastHit hit) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
Initialize() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
lengthUnit | C2M2.Simulation.MeshSimulation | |
mf | C2M2.Simulation.MeshSimulation | protected |
mr | C2M2.Simulation.MeshSimulation | protected |
mutex | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
nT | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
OnApplicationPause(bool pause) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
OnApplicationQuit() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
OnAwakePost(Mesh viz) | C2M2.Simulation.MeshSimulation | protected |
Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh >.OnAwakePost(VizType viz) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnAwakePre() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnDest() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnDestroy() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
OnPause() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnQuit() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnStart() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
OnUpdate() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
paused | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
PostSolve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
PostSolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
PowerModifier | C2M2.Simulation.MeshSimulation | |
powerModifierMinusKey | C2M2.Simulation.MeshSimulation | |
powerModifierPlusKey | C2M2.Simulation.MeshSimulation | |
PreSolve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
PreSolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedvirtual |
raycastEventManager | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
raycastHits | C2M2.Simulation.MeshSimulation | |
raycastHitValue | C2M2.Simulation.MeshSimulation | |
ResetRaycastHits() | C2M2.Simulation.MeshSimulation | |
ruler | C2M2.Simulation.MeshSimulation | |
rulerInitPos | C2M2.Simulation.MeshSimulation | |
rulerInitRot | C2M2.Simulation.MeshSimulation | |
sensitivity | C2M2.Simulation.MeshSimulation | |
ShiftRaycastValue() | C2M2.Simulation.MeshSimulation | |
Solve() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
SolveStep(int t) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
solveStepSampler | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protected |
solveThread | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | private |
StartSimulation() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
StopSimulation() | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
ThumbstickScaler | C2M2.Simulation.MeshSimulation | |
time | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
timeStep | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |
unit | C2M2.Simulation.MeshSimulation | |
unitScaler | C2M2.Simulation.MeshSimulation | |
UpdateVisualization(in float[] scalars3D) | C2M2.Simulation.MeshSimulation | private |
UpdateVisualization(in double[] newValues) | C2M2.Simulation.MeshSimulation | protected |
Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh >.UpdateVisualization(in ValueType newValues) | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | protectedpure virtual |
visualMesh | C2M2.Simulation.MeshSimulation | private |
VisualMesh | C2M2.Simulation.MeshSimulation | |
Viz | C2M2.Simulation.Simulation< double[], Mesh, VRRaycastableMesh, VRGrabbableMesh > | |