BuildVisualization() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedpure virtual |
defaultRaycastEvent | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
dryRun | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
endTime | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
FixedUpdate() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
GetSimulationTime() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
GetValues() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | pure virtual |
HitToVertices(RaycastHit hit) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
Initialize() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
mutex | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protected |
nT | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
OnApplicationPause(bool pause) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | private |
OnApplicationQuit() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | private |
OnAwakePost(Transform[] viz) | C2M2.Simulation.PositionFieldSimulation | protected |
Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders >.OnAwakePost(VizType viz) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnAwakePre() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnDest() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnDestroy() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protected |
OnPause() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnQuit() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnStart() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
OnUpdate() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
paused | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
PostSolve() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
PostSolveStep(int t) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
PreSolve() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedpure virtual |
PreSolveStep(int t) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedvirtual |
raycastEventManager | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
Solve() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | private |
SolveStep(int t) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedpure virtual |
solveStepSampler | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protected |
solveThread | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | private |
StartSimulation() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
StopSimulation() | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
time | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
timeStep | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |
UpdateVisChild(in Vector3[] simulationValues) | C2M2.Simulation.PositionFieldSimulation | protectedvirtual |
UpdateVisualization(in Vector3[] simulationValues) | C2M2.Simulation.PositionFieldSimulation | protected |
Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders >.UpdateVisualization(in ValueType newValues) | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | protectedpure virtual |
Viz | C2M2.Simulation.Simulation< Vector3[], Transform[], VRRaycastableColliders, VRGrabbableColliders > | |